Single faction
Free choice of master and crew for every game
2h15 per game
5 turns per game (no flipping for 6th and 7th turn)
15 minutes break between game n°2 and game n°3
30-60 minutes lunchbreak depending what players prefer
Calling Time:
When 10 minutes are remaining, no new turns may be started.
When "last activations" is called, the current player finishes his current activation (if he already activated a model) and then each player gets one last activation.
Round n°1
Guard the stash
Standard
(A) Claim jump
(C) Dig their graves
(T) Leave your mark
(1) Covert breakthrough
(5) Hidden trap
Round n°2
Squatter’s rights
Flank
(A) Claim jump
(D) Eliminate the leadership
(M) Accusation
(2) Undercover entourage
(4) Hunting party
Round n°3
Head Hunter
Standard
(A) Claim jump
(R) Frame for Murder
(T) Leave your mark
(3) Show of force
(11) Inspection